
TierPVP
2026A fast-paced, skill-based PvP minecraft game plugin.
P95 query latency under 400ms across 2B+ events
Software Engineer
I design and engineer products end-to-end — from the data model to the last pixel — with a bias for clarity, performance, and craft.
Software should feel inevitable — fast, quiet, and obvious in hindsight. I optimize for the long term: readable systems, strong typing, and interfaces that respect the people using them.
I'm a software engineer who cares about the details most people never notice: the easing curve on a transition, the p95 of an endpoint, the empty state nobody designed. I believe great products come from sweating both the architecture and the experience.
Over the years I've shipped everything from internal platforms to customer-facing products, working across the stack and the lifecycle — discovery, design, build, and the unglamorous work of keeping things reliable in production.
A few things I've designed and built end-to-end.

A fast-paced, skill-based PvP minecraft game plugin.
P95 query latency under 400ms across 2B+ events

A looksmaxxing mobile app that uses computer vision to analyze facial symmetry and provide personalized improvement recommendations.
Achieved 95% accuracy in facial landmark detection across diverse datasets
Roles where I've built, scaled, and cared for products in production.
A pragmatic stack — chosen for leverage, reliability, and developer experience.
Interfaces that feel fast and considered.
Type-safe services and data models.
Shipping and running things reliably.
The craft of a clean workflow.
Bridging engineering and product taste.
Occasional essays on building software with care.
Have a product to ship, a problem worth solving, or a role you think I'd love? I read every message.